![]() ![]() ![]() Translated excerpt from the manual of the Famicom version of the game. The game's music is made of arranged Japanese folk songs and was composed by Toshiko Tasaki, who is currently employed in Acquire (a development company known for the Tenchu and Way of the Samurai video games). It was planned for the game to include an spectator mode (the CPU would control all characters) and a four player mode (the two other players took control of the enemies and bosses) but since they were never completed, they are only accessible with hidden commands. The game includes multiple settings that allows the player to customize the game to suit their playstyle, including how their AI partner should fight, the game's difficulty, water effects and enemy stats. Second options screen, which allows players to determine the strength of the enemies and how many enemies will appear. A new system for stat growth was implemented that makes characters stronger without the need of purchasing items at stores and it is possible to learn techniques while fighting. The player also has access to a bigger map that allows them to traverse multiple connected areas back and forth. The game has a lot of items that can be equipped by the player which have different effects. The player is able to combine all these techniques to make advanced combos, thus the game is easy to pick up and play and difficult to master. All moves in the game can be performed using the system's two buttons and beginners can succeed easily by using combos. First options screen, used for difficulty, message speed the speed of water currents and water effects.Īccording to Mitsuhiro Yoshida (the game's director), the game sought to increase the number of special moves that the player had access to from Downtown Nekketsu Monogatari by revamping the inventory system, making special moves separate from the items. ![]()
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